Amour penetration calculation

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We are continuing to develop and improve our approach to shell configuration. When working through the various phases of configuring the shells, we have based those on sources from their countries of origin as well as unified sources which provide data for multiple shells represented in the game, we decided to configure shells on the basis of formulas, which is, in our opinion, the best method for players to easily understand. This method will make it possible to standardise the armour penetration system and avoid situations where documents from various countries provide different data on armour penetration for the same shell. It will allow us to configure shells much more effectively, yet no less realistically, even when certain data is unavailable. We are constantly improving the armour penetration system in War Thunder, and right now, we can highlight two phases that have been expressed in its development, each of which is fair and correct in its own way.
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Armor penetration

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Online Conversion - Armor Penetration Calculator

The difference between armor penetration and armor reduction is that armor reduction can reduce armor below zero and affects any source of physical damage. The effects of armor penetration, on the other hand, are ignored once the target's effective armor drops to 0, and only the source of the armor penetration deals increased damage. Lethality is a champion statistic introduced in season that is converted to flat armor penetration at a rate that increases based on your level, see formula below [1]. All champions have 0 base armor penetration, but it can be increased with items , runes , and some champion abilities. When attacking, armor penetration and armor reduction are considered in the following order: [2].
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Armor Penetration Table

These tables provide theoretical data on the results of naval shell impacts against armor in the World War II context. Calculations were performed using FaceHard version 5. The values calculated with later versions of FaceHard may provide slightly different results. Real-world gunnery involved innumerable additional factors such as barrel erosion, premature shell detonation, quality control in manufacturing, roll motion of the target - and on and on. Consequently, these tables suffice only as a measure of probability with no pretense to absolutes.
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One of the more famous basic training demonstrations used to be showing off the freshly painted white interior of a tank to trainees and then firing a single pistol round through a hatch and then showing the now-paint-less interior of the tank to the recruits. Meanwhile, the Navy since it operated fighting ships, where a partial penetration with attendant fragmentation would be lost in the large interior volumes of their ships, preferred a complete penetration where the burster charge would function and explode the shell inside the enemy vessel for maximum damage inflicted per shell. It's been referenced a lot over the internet N. Okun ; NavWeaps , but most references are quite confusing in how to apply it.
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